Channel S5: Weekly Metagame Exercise: Invisible - Channel S5

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Weekly Metagame Exercise: Invisible

#21
User is offline   Kypski 

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View PostReiki, on 19 August 2011 - 07:16 PM, said:

Remember, I do want your opinion on how the weapon can be changed if at all. A basic rundown of its uses is good, but if we had a tournament, in any mode, I'd like to know how you view your options with invis.


Quite frankly, invisibility performance suffers in a fast pace TD game. It requires a whole lot of patience, extremely situational and well timing. Any TD game will not stay stagnant for more than a minute as every competent player should know to always be on moving around according to the situation. You would have to setup a trap for the enemy, carefully working out your timing and any slightest notice of you from afar can ultimately ruin your plan. The real star quality in a TD game is to camp enemy's base and that's just about it. SP consumption should be reduce while active in order to give invisibility a more viable way to be use. After the initial use and waiting for it to blend in, near more than half of your SP is gone already and that's after about 5 seconds. That's good enough for one or two jumps and left with just about a second left of dashing/running. Every skill requires no downtime what so ever. It's truly hard to master invisibility to it's full potential when every other skill is a simple pick up and learn right off the bat.

While invisibility lacks utility in TD, it works superb in about every other mode (not chaser, then again this mode is for farmers). DM, Siege, Captain, BR..all small maps so there is plenty of time to traverse and time is what invisibility essentially needs. Plenty of placements for ambush, numerous objects to enclose yourself more and most importantly, no rushing or time demanding situations.

#22
User is offline   Reiki 

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So far, I'm getting positive results in TD as an invader. I use HMG or Turret for long distance or mid range problems, or surprise ganks.

I also find it useful in TD to focus on people who are high up on the chain like Strikers or Assists. I did pretty well in a Colosseum match just now just killing a few of the top runners, snipers, and point guards. I feel if it gave some sort of passive like increased movement speed while active, that'd be a great boost. Movement is always an issue in this skill.

#23
User is offline   Outkast 

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View PostReiki, on 24 August 2011 - 02:45 AM, said:

I feel if it gave some sort of passive like increased movement speed while active, that'd be a great boost.


Yeees. I would love this.

#24
User is offline   Shienryu 

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A speed boost while using invis would be way too good and easy to score imo.

#25
User is offline   StyxNStones 

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View PostReiki, on 24 August 2011 - 02:45 AM, said:

So far, I'm getting positive results in TD as an invader. I use HMG or Turret for long distance or mid range problems, or surprise ganks.

I also find it useful in TD to focus on people who are high up on the chain like Strikers or Assists. I did pretty well in a Colosseum match just now just killing a few of the top runners, snipers, and point guards. I feel if it gave some sort of passive like increased movement speed while active, that'd be a great boost. Movement is always an issue in this skill.

Reiki, this game needs to drop the top speed not make it faster! Whhhhyyyyyy would you suggest that? =(

I don't know if you need invisibility to sneak up on defenders, usually just coming up with an anchor at an unexpected angle is enough (or don't even need anchor for that much, really). It's a great DM skill. Doomie with railgun and invisibility was pretty awesome. When you want to lose someone, just head in directions they wouldn't expect to buy you some time and you can be around a corner pretty fast. I would say it's more of an ambush skill, which kind of favours smaller engagements. Like if there's 5 people going up the ramp in Station 2, doesn't really make much difference if one invisible person can surprise them (also it's harder to surprise 5 people all at once). I guess in that sense, maybe even fly is better at surprising people because you don't sort of show up right in their sight after the ambush - I'm picturing Caution mowing people down with the heavy machine gun from above and behind.

#26
User is offline   Reiki 

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Well, in a sense, if you have SP drain from the ball and the skill, the passive boost would be very short. However, that'd give more people a reason to consider the skill.

#27
User is offline   StyxNStones 

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I totally didn't use the skill in the last few months but I think a speed boost is still a very bad idea! I think people should not suggest speed boosts anymore! This includes you, Reiki!

Edit: Maybe decrease the SP drain if the problem is getting to where you need to be with invisibility not lasting long enough?

This post has been edited by StyxNStones: 24 August 2011 - 03:14 AM


#28
User is offline   Kypski 

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Game already has enough speed boost coming from each equipment. I don't want to imagine someone running anymore faster then it already is right now and to top it off by making that person invisible too. The problem is what Styx has mention, not being to able get to places while under invisibility because of the fast SP drain. Almost about every TD map have a long run to reach to the enemy camp. Little halfway through the map, my SP is totally drain, exposing myself right in front of the enemy.

This post has been edited by Kypski: 24 August 2011 - 04:34 AM


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