Reiki, on 19 August 2011 - 07:16 PM, said:
Remember, I do want your opinion on how the weapon can be changed if at all. A basic rundown of its uses is good, but if we had a tournament, in any mode, I'd like to know how you view your options with invis.
Quite frankly, invisibility performance suffers in a fast pace TD game. It requires a whole lot of patience, extremely situational and well timing. Any TD game will not stay stagnant for more than a minute as every competent player should know to always be on moving around according to the situation. You would have to setup a trap for the enemy, carefully working out your timing and any slightest notice of you from afar can ultimately ruin your plan. The real star quality in a TD game is to camp enemy's base and that's just about it. SP consumption should be reduce while active in order to give invisibility a more viable way to be use. After the initial use and waiting for it to blend in, near more than half of your SP is gone already and that's after about 5 seconds. That's good enough for one or two jumps and left with just about a second left of dashing/running. Every skill requires no downtime what so ever. It's truly hard to master invisibility to it's full potential when every other skill is a simple pick up and learn right off the bat.
While invisibility lacks utility in TD, it works superb in about every other mode (not chaser, then again this mode is for farmers). DM, Siege, Captain, BR..all small maps so there is plenty of time to traverse and time is what invisibility essentially needs. Plenty of placements for ambush, numerous objects to enclose yourself more and most importantly, no rushing or time demanding situations.


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