Channel S5: Weekly Metagame Exercise: Invisible - Channel S5

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Weekly Metagame Exercise: Invisible

#1
User is offline   Reiki 

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http://i55.tinypic.com/2epq34m.png

Hello everyone, Reiki here.

Here is an assignment for everyone! Nerf it, buff it, or leave it as it is, one of the most controversial and open-ended skills in S4 League is Invisible. If you've ever used invisible before, you might remember this little diddy can make you obscure to the naked eye. You have to have a cursor pass over you to see you. The start-up for the move is instant, but you're not ACTUALLY invisible till maybe 2-3 seconds after. Same as before, use the skill first and THEN tell me.

For the sake of the exercise, I want you to atleast try it before posting. Thank you everyone!

#2
User is offline   Bump 

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This will probably be a very short answer, but I've been trying it alot recently, and It works well for invading (obviously) and also to my surprise worked well when striking. My team mate picks the ball up and tanks it 3/4 of the way to the goal, I come in with invisible on as soon as I pickup the ball (to retain the maximum amount of sp) and for rush to the goalpost and touchdown. However, the skill might not work with people that have a more experienced eye as sometimes I got killed instantly. Also I find showing the maximum amount of flesh makes me look more invisible :L.

I hope this was what you wanted :sweat:

#3
User is offline   Sanzo 

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MS+Invis
Dag+Invis
Back Headshots+Invis

Sounds all good to me
:thumbsup:

#4
User is offline   Sad Bridget 

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hmg+invisible is the most annoying goddamn thing to deal with jesus christ

#5
User is offline   aXygnus 

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View PostSanzo, on 19 August 2011 - 09:37 AM, said:

MS+Invis
Dag+Invis
Back Headshots+Invis

Sounds all good to me
:thumbsup:


And the good old Bat+Invis too.

#6
User is offline   xKagurax 

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Invisible huh? Well, I use it in most of my matches.

Personally, I think Invisible is an Invader's best friend since you can use it to sneak up on your opponent's def and in DM, yes, sneaking up your opponent again xD. Anyway, I don't think there's anything to nerf, or buff since it is great just the way it is.

You don't have to move your cursor across it to see it though. Those who are experienced enough or with good eyes can notice the slight distortion of Invisible.

Well, that's all I want to say for now. [Oh yeah, these are just my own opinions]

#7
User is offline   -NoctiS 

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It's not that useful in TD because without forcepacks and premium you lack the required defense and sp to successfully pickup and score a goal most of the time.

#8
User is offline   Outkast 

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My problem with it is its always been CAMO and not invis. Like literally you can see them just about everytime, especially when you know someone has it.
It needs to be improved imo.

#9
User is offline   Kypski 

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^True that. The very least they can do is change the target cross hair to not turn red when they randomly aim their mouse around. Noctis also got a point since if you were to save your entire SP bar to rush the ball after your fallen ally, you are still at least 60% visible to your enemy. That leaves a obvious opening and now your opponents know how to put a tighter defense. Too many times I find myself doing a perfect pickup only to die near 5 inches from the goal because I ran out of SP at the end. Trying to score with invisibility takes a lot of timing and measurement on your remaining SP. Other times when I have the fumbi while in "camo", I just cancel it and try to do a last jump to the goal. A reduce SP consumption would be awesome.

My favorite thing with this skill is messing with people's mind. In TD is always a cozy feeling knowing your enemy are constantly watching their backs for a invasion. Even for DM, someone caught their eye on you, just pop invisibility and jump around like a Tazmanian devil around them.

#10
User is offline   -NoctiS 

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View PostOutkast, on 19 August 2011 - 04:39 PM, said:

My problem with it is its always been CAMO and not invis. Like literally you can see them just about everytime, especially when you know someone has it.
It needs to be improved imo.



Now that you mention this, I recall that the grade of invisibility changes with your gfx settings, as in, if you play on low settings they are completely invisible and on high you can still see them(more or less).

This should be changed, so the usefulness of invisibilty doesn't change with your opponents gfx settings.

#11
User is offline   Paradise 

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i tried to run invis a bit and my biggest problem is that i tend to just watch teammates die instad of helping trying to stay in invis for pickup

#12
User is offline   -NoctiS 

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Timing of that skill is really difficult, and also not very rewarding in most cases given the mode is touchdown, for DM the skill has plenty of niches.

In my book that skill is more or less useless in TD and is worked out to be used in DM so it's basically fine the way it is right now.

#13
User is offline   Outkast 

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View Post-NoctiS, on 19 August 2011 - 05:41 PM, said:

Now that you mention this, I recall that the grade of invisibility changes with your gfx settings, as in, if you play on low settings they are completely invisible and on high you can still see them(more or less).

This should be changed, so the usefulness of invisibilty doesn't change with your opponents gfx settings.


If this was to be done the skill would be true to its name.

#14
User is offline   Chauy 

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View Post-NoctiS, on 19 August 2011 - 05:41 PM, said:

Now that you mention this, I recall that the grade of invisibility changes with your gfx settings, as in, if you play on low settings they are completely invisible and on high you can still see them(more or less).

This should be changed, so the usefulness of invisibilty doesn't change with your opponents gfx settings.

^
It does change, I used to be able to play on High but for some reason I'm forced to play on Low now, and I can't handle invisible at all because you can barely see them at all anymore
And I do mean barely, for all purposes it is full invisibility

That is something that should definitely be changed, to have the graphics match up from Low/Medium/High, because it is ridiculous knowing that I have a disadvantage just because I have to play no Low graphics (and is something that has pissed me off for a very long time now)

Either make it so it's fully invisible at all stages (which would necessitate Detect and more teamwork) or make it so it's somewhat visible at all stages
I'm personally for making it fully invisible

Brb gonna go play around more with invis

#15
User is offline   Society-Q 

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View Post-NoctiS, on 19 August 2011 - 05:41 PM, said:

Now that you mention this, I recall that the grade of invisibility changes with your gfx settings, as in, if you play on low settings they are completely invisible and on high you can still see them(more or less).

This should be changed, so the usefulness of invisibilty doesn't change with your opponents gfx settings.

I've always played on low settings, and I could always see the invisible player :x

#16
User is offline   Reiki 

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Remember, I do want your opinion on how the weapon can be changed if at all. A basic rundown of its uses is good, but if we had a tournament, in any mode, I'd like to know how you view your options with invis.

#17
User is offline   -NoctiS 

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View PostSociety-Q, on 19 August 2011 - 07:01 PM, said:

I've always played on low settings, and I could always see the invisible player :x



Try changing your settings and compare their grades of invisibility, you will notice that it's easier to see on high settings.

@Reiki I don't see any real options of using invisible in a touchdown tournament unless it's allowing AP, sure you could always run invisible and maybe even be successful, but chances are pretty good that you'd be better off with hp+ or something else depending on the map and team setup.

#18
User is offline   Edane 

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I love the skill as it is, and I usually use it with SD and HMG. Remember, it cancels the hmg if you need to change weapon, that's a great "add-on" to the skill.
So yeah .. I'm used to using invis, detect and any other skill. As far as I know it's pretty good the way it is. Then again, I'm a DM player, I'll leave any other modes up to you guys.

#19
User is offline   V-Breezy 

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View Post-NoctiS, on 19 August 2011 - 05:41 PM, said:

Now that you mention this, I recall that the grade of invisibility changes with your gfx settings, as in, if you play on low settings they are completely invisible and on high you can still see them(more or less).

This should be changed, so the usefulness of invisibilty doesn't change with your opponents gfx settings.


Not true. I played on low for most of my time on s4 and I could pick invis users out without straining my eyes. Maybe I just have good eyes, who knows. Either way, if you know what to look for, the skill isn't very effective. Maybe if its used for cancelling purposes I can see it being useful, but even then shield cancelling acheives the same effect while giving you the protection of a shield if you decide to use it for something other than cancelling.

#20
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invis has always been more difficult to spot with lower graphics settings. it was really, really hard back in the day, and it improved a bit to the point that it wasn't infuriatingly difficult, but it still is there - it's particularly more of a difficulty for those who are used to higher settings, though. when i started playing on high, i was just amazed at how easy it was to see that shit, even from a distance
invis is whatever, it can be useful in TD if you have a reliable duo/team that can pick up balls correctly - insp comes to mind - but even that, it's just an embellishment. people say its useful in DM, although i've had nothing but ease with invis users personally, so idk

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