Like any other game, this one has running and jumping.
By jumping or falling from a height, the character will land and most likely resume running, given there is a ground to land on.
All of these animation control your movements in the game.
What is cancelling?
Cancelling in video games is usually referred to animations that begin, usually by a trigger, after another without waiting for the first animation to end.
Basically, you're interrupting one move instantly with another.
That is a common essence of speed in video games.
Things that can be cancelled
In S4 League, players figure out ways to work around useless, time consuming actions, such as landing or recoil.
Some very basic things to cancel in S4 are, of course, running, jumping, and dodging.
Obviously, you can cancel running by jumping or dodging. Many moves are cancelled by attacking.
In this guide, I will show you how to cancel landing with shooting and its uses.
Hop Shot... Really...?
The purpose of this simple trick is to jump and fire without being bound to the ground from landing.
When you fire your gun while landing on the ground, your character will switch into the standing fire mode.
Since you are now standing, you can jump again while firing or recoiling from the shot.
If done correctly, you can shorten, if not completely berid of, the time you are on the ground.
Ugh, this is stupid. I'm not doing it right, anyways.
Be careful of the timing of your shots.
You cannot jump again for a little while when you land while firing in midair.
Recoiling also has a landing animation.
The trick is to fire when you're on the ground, not in midair.
What gave you this dumb idea??
The same thing that inspired me to make the Double Jump video, which the trick is now called Reload Cancel Jump.
Watch saixelement's video.
This post has been edited by JinNJuice: 31 July 2011 - 03:05 AM


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