What I am going to be talking about. (Not a table of contents)
- History of HG.
- Handgun Stats.
- The Uses of Handgun.
- Aiming.(HG ball pattern video soon)
- Handgun against other Weapons.
- Types of Weapon Sets.
- Maps.
- HG against certain skills.(soon)
Background
HG was a new weapon just a few months before I joined S4L and as we all know it used to have some sort of auto-aim. If you aim to the right when shooting someone and your cursor isn't really locked on, or the cursor is right next to your enemy it would still hit. Back then no one really messed with handgun much because it was hard to aim after it was nerfed or some nonsense like that. Now things have changed with this weapon.
HG Stats
Mobility: 100%
Damage: 13%
Accuracy: 97%
RPM: 95%
Ammo: 15/ Unlimited Mag.
What is Handgun good for and what does it do?
Running, speed, agility, and power.
Used in Touchdown to be the ball carrier.
Offensive power, pushing enemy back with every shot to get you closer to the goal. Manuvering left, right, up, down, and around your enemies makes this gun useful. Jumping back and forth, left and right,or diagnol motions while shooting can make it hard for your enemies to kill you. If you master it you can confuse you enemies with such speed and agility.
A lot of handgun users shoot the wall traveling backwards when out of SP. This technique is superb, the speed and power pushes the whole character back making it easy to move with no SP. To do this technique you must line up sideways with the wall, shoot the wall, and flow.(repeat) If you are left aim and the wall is on the left side change to right aim hold down the *D* and *S* button let go of the *S* button and hold the *W* button to help you jump. Keep holding the *D* button.( dont forget to constantly jump) Samething if you are right aim, just switch to the left. I call this the HG Thrust, I know I sound confusing, but its not and I had a headache typing this part in.
In Deathmatch handgun is more of an emergency weapon to kill when you have no ammo on other guns and no melee on you. You can use the speed to outsmart your opponent and switch to another weapon in surprise.
If your aim is good with hg you can pinn down your enemy and finish him/her off.
This gun is the best weapon for navigating any map in S4L, the ultimate tool for fast travel.
Edit: During jumps you can cancel the momentum or add force to the momentum with hg by shooting opposite direction or same direction.
Aiming
First time users will miss with HG most of the time. Let me tell you something, siting there and holding the left click is just useless you are wasting bullets. Only do that close range or super close range. Dodging a few times, shooting, and mixing it up with another one shot weapon is more affective.
Practicing with semi-rifle will not help your handgun aim, semi-rifle is too slow and is a completely different weapon. That samething also goes for weapons such as; hmg, smg, guass, homing rifle, mind shock, mind energy, senty nell, sentry gun, air gun, and all melee weapons.
Using one shot weapons can help your aim with handgun; these weapons are rail gun, cannonade, shot gun, and revolver. Rail gun and cannonade have a really slow recoil, so maybe it can help your aim a little bit. If you use airhugging or anything like that it may help. Revolver can really help your aim with hg because rev has burst bullets, so even if your cursor is slightly off or the enemy thought he/she dodged they still get hit. My theory states that you are so used to rev when you use hg you are dead on with your hits. The reason why is because handgun has small single bullets which makes this possible.
If anyone does not find this true go try it and if it doesnt work for you lower your mouse sensitivity to 0. If that dont work hg isn't for you.
Handgun verses other weapons.
HG vs. Smg
Close range: Get behind the enemy, get headshots in, and avoid geting hit as much as possible.
Mid range: throw bluff shots, take cover, or change weapon because to you thats long range.
Long Range: Go take cover and change weapons. Hg snipe is something you shouldn't waste your time on, you might hit but don't bother I don't care if you can do it. Only one time did I hg snipe and killed someone and that was a headshot.
HG vs. Revolver
Close Range: Get behind your oposer, get shots, headshots, and use the gun's ability.
Mid Range: Change weapon or take cover. Rev users get closer in mid range fights.
Long Range: Rev has a better chance of hiting then hg so don't bother. Change to long range weapon if you got or take cover.
Side comment: Revo may have more power than hg, but hg has more speed than rev.
HG vs. Semi-rifle
Close Range: Samething as usual, get behind them and own. Semi rifle is slow it won't stand a chance even though the accuracy is good.
Mid Range: Change weapon or take cover. Once semi rifle gets crit its over for you.
Long Range: Semi has the edge so go take cover.
HG vs. Homing Rifle
Close Range: Get behind the enemy homo gun if you are face to face like you are about to kiss. Flee if you are normal close range.
Mid Range: Use a different weapon or take cover.
Long Range: Take cover, end of story.
Side comment: Homing rifle is on my list of most hated because it defeats the purpose of semi rifle.
HG vs. Snipers(Cannonade&Rail Gun)
Close Range: You have the edge because they will somewhat retreat unless they can cancel with anchor, bind, invis, or shield. There are times you can sneak up them. Snipers change there weapons, so keep that in mind.
Mid Range: Usually they can't hit you so they flee. They could change their weapon so be warned about that. The best thing to do is use a different weapon.
Long Range: Take cover and worry about them later.
Side Comment: IF YOU ARE EVER UP AGAINST FADESTEPPERS DON'T FIGHT THEM. Know that you will be pwnt if you ignore what I just said.
HG vs. Guass
Long Range: guass may be buffed, but it can't do much if you stay in motion.
Close and Mid Range: Change your weapon becuase you have to becareful it might be FP. You can fight guass with hg, but this is more safe.
HG vs. Smash Rifle
Close Range: Use melee or something because being close will get you slapped.
Mid Range: Take cover or change weapon.
Long Range: Take cover and use long range weapon if you have.
Side Comment: I think smash is OP and has a slight auto-aim.
HG vs. Shot gun
Close Range: You will lose close range if you don't change your weapon.(To be edited)
Mid Range: Change weapon or take cover. (to be edited)
Long Range: Change weapon don't be a fool.
Side comment: Shot gun burst bullets is narrow compared to rev, so it will hit you from afar. Also it can hit two people oneshot if the two are close enough to each other. Shot gun might have a touch of auto-aim.
HG vs. HMG
Close Range: You may not think you're going to win, but if you sprint pass the enemy hmg stay behind it no matter what and you got it. The only downfall is if they change weapon.(Flee if they have wings and think it over)
Mid Range: Take cover unless you got hmg or a powerful weapon on you.
Long Range: Take cover and re-think your strategy.
Side comment: Hmg only open area to hit without geting hit is the back. Never ever dodge across hmg bullets you will only die. Always dodge all the way to the left or all the way to the right and take cover.
Keep in mind that they can change weapons.
HG vs. Spy Dagger
Close Range: Both weapons are fast as hell and the only difference is that the dagger has a special move. That special move can hit you always, but if you avoid it by dashing onto a platform you will survive. You only have no more than a pinch of a second to dodge and go for the kill when they use the shank move. Also you can wave dash backward to keep some distance so you can be able to shoot. Keep distant because they will come for you.
Mid Range: Keep distant and they might change weapon.
Long Range: the spy dagger user will change weapon unless that dagger is all that they have equipped.
HG vs. All Other Melee
Long Range: You have the advantage do what you want or think is best.
Mid Range: Stay mid range and change your weapon to rev, smg, semi, or smash.
Close Range: CS and Twin blade you must flee and use different weapon( you could ward them off a little bit when you flee with some bullets) because you are in danger of getting killed. You can dance around plasma sword with handgun and easily own them by using push back weapons like rev and shotty.
HG vs. Earthbomb
Earth Bomb estimated damage: 120.
LOL. If you see that thing run the other way because if you are just outside the radius you're good.
In tunnel, if thrown exactly where the fumbie is eath bomb's explosion covers the whole middle section. The four platforoms are higher up and in the middle as well so being on top of that is safe.
When you are too close to EB wave dash away from it as fast as you can and you may survive. In other maps like colo do your best to stay away from it because ramps and trapped areas can get you killed
Side comment: This is not just for handgun its for all other weapon users.
HG vs. HG
The winner depends on the *smarter* handgun user.
-If you are missing too many times change your weapon.
-If you are geting shots in and the enemy isn't, mix it up with another *push back* weapon.(this applies even when both of you are hiting and if the the other hg is fp or ap) Your enemy will change weapon or retreat if they are missing.
HG vs. Air Gun
Well obviously you have the edge mid range and long range unless they change their weapon.
Close range is a bit of a problem because fade steppers are starting to be born more. Air gun has -1% movement speed so air hug might make that into 2%, but you still got this as long as you change weapons like crazy. By that I mean use hg for speed and use another weapon for killing.
Overall comment for the weapon versus section.
Keep in mind that hand gun is not a battle tool, so know the limits of your gun.
I know it sucks that we can't do to much with this gun, but it is still usefull as hec.
The types of weapon sets. (Third Weapon).
-SMG, HG, REV (Semi Rifle, HMG, Senty Nell, Sentry Gun, Rail gun, Cannonade, PS, CS, SHOTTY or Guass) Skill: SP+, HP mastery, Wings,Shield, or Anchor.
-REV, HG, SHOTTY (PS, Rail Gun, HMG, Cannonade, CS, or Guass) Skill: SP+, Shield, or Anchor.
-Semi rifle, HG, SHOTTY (Rail Gun, Cannonade, Nell, Sentry, CS,REV or Guass) Skill: SP+, Shield, Anchor, Wings(for the semi rifle) or HP mastery.
There are other little mix ups that can work well and having dagger with hg is absolutely pointless.
THE BEST MAPS TO USE HG IN(mostly td of course)
Old School
Tunnel
Colosseum
Station 1&2
Luna 2( when doing jumps and stuff.)
Galleon(yes this map too)
Side-3(why is there no side 1 or 2?)
Hyperium
Temple M
Temple O (Running from chaser of course)
Highway?( I dont like this map at all so yeah.)
Blockbuster (trust me navigating this map with hg will make you boss if you have two other weapons thats good)
This is my rough draft, this is imcomplete so save your actual comments, questions, and criticisms. I have made a video of hg bullet pattern, but Im having trouble converting the file :'(
This post has been edited by TheKyoKito: 03 March 2011 - 04:14 AM


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