Channel S5: Basics of Evasion - Channel S5

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Basics of Evasion

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Evasion tactics

Hello everyone,

I'm gonna go over some new things that I learned while practicing S4. It's going to cover the basic evasion tactics. A lot of people already know what I'm talking about, but lets go over it once more.

Evasion is a key part of S4. If you can't evade someone properly, you'll end up dying a lot (like me lately, dunno what's goin' on :-D) The more you evade and make it harder to hit you, the easier it will be to stay alive and rack up points.

Jumping

Basic jump
This is a basic form of evading shots. By jumping, you give yourself time to get away from shots or get out of melee range. Don't be fooled. Only jumping isn't going to save you, but against other beginners and especially in certain maps, you'll want to jump around a lot more. Practice aiming while jumping with friends or in the training simulator so you can get good at jumping and shooting at the same time.

Wall jumping
This is where it gets a little advanced. Now, in a stage, there are a lot of obstacles you'll see. Might be boxes, crates, poles, or fences. When you're in a close quarters combat situation, utilize the walls. It's not entirely necessary, but it can improve your game to practice as it puts, in some stages, a fair amount of distance between you and your opponent.

Air dashing
This is a bit more advanced and requires a lot more timing. This move is simple, but the timing can be really annoying to get the hang of. First, you jump up. As you're jumping, immediately hit forward twice (ww) to dash. This will create a dashing animation. When you land, you'll end up in a standing position. Unlike the basic jump, you land in a roll. With an air dash, you can land standing and keep doing it over and over again. It requires some meter, but the pauses in between will get your meter up enough to prolong it. I've seen some crazy evasion with people getting upstairs or obstacles just like this. Another fun fact. You can cancel an air dash into a side dash (space+[a or d]) which can psyche out your opponent and give you the distance to reload, charge in, or fire.

More to come soon!

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