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Guild Wars 2

#81
User is offline   Chauy 

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All my friends are waiting for Diablo 3, but GW2 is the only one I'm waiting for
My god I want to play this game

#82
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gonna be a letdown like every other game with a hyped release AhHAhaHahA

#83
User is offline   Chauy 

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View Postfake, on 17 August 2011 - 05:41 PM, said:

gonna be a letdown like every other game with a hyped release AhHAhaHahA

:c

#84
User is offline   StyxNStones 

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View Postfake, on 17 August 2011 - 05:41 PM, said:

gonna be a letdown like every other game with a hyped release AhHAhaHahA

There's nothin right in this sentence. Fake, I am surprised and disappointed with you.

#85
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View PostStyxNStones, on 17 August 2011 - 06:12 PM, said:

There's nothin right in this sentence. Fake, I am surprised and disappointed with you.

:( :( :( sry......

#86
User is offline   SeoulHeart ♥ 

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3:58 its ORLANDO BLOOM as legolas LOL!

#87
User is offline   StyxNStones 

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#88
User is offline   Blueberry 

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http://gw2.luna-atra...s_tool/?lang=en


Enjoy

#89
User is offline   Paradise 

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excuse my highly ignorant question but what makes GW different from WoW? When i played both i felt not much of a difference (obviously this is a sequal so not really asking GW2 vs WoW) but it felt so similar to me idk. im still lovin my pvp server on swtor but im interested on how this games pve shines vs the other big mmos

This post has been edited by Paradise: 09 February 2012 - 07:13 PM


#90
User is offline   SeoulHeart ♥ 

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It has a nice story to the game, character designs are better than WoW, imo I enjoyed the environment more than wow also but that all depends on you :)

#91
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View PostParadise, on 09 February 2012 - 07:12 PM, said:

excuse my highly ignorant question but what makes GW different from WoW? When i played both i felt not much of a difference (obviously this is a sequal so not really asking GW2 vs WoW) but it felt so similar to me idk. im still lovin my pvp server on swtor but im interested on how this games pve shines vs the other big mmos



Aside from class design and general graphics, the largest difference would be the AI. Guildwars monsters try,for example, to avoid Area of Effect spells, which would cause some really disturbing things to happen. This might have changed now, as I kind of quit Guildwars 8 years ago.

#92
User is offline   StyxNStones 

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View PostParadise, on 09 February 2012 - 07:12 PM, said:

excuse my highly ignorant question but what makes GW different from WoW? When i played both i felt not much of a difference (obviously this is a sequal so not really asking GW2 vs WoW) but it felt so similar to me idk. im still lovin my pvp server on swtor but im interested on how this games pve shines vs the other big mmos

World of Warcraft, like most MMOs and even the MUDs that came before it, are based on a sort of D&D mentality. Like you level and get more power. Guild Wars is based on Magic the Gathering. The idea is that you have access to hundreds of skills (cards) and the strategy is building a 8 skill build (deck) and pitting that against opponents. Like there's a class called the mesmer. Within its list of hundreds of skills, it can counter everything you do. It punishes people for casting, attacking, moving, not moving, not casting, not attacking, for having mana, for not having mana. It just counters. But it can't do it all at once and in PvP a lot of that is reading the metagame and then using what you got. All the while everyone else has to read the meta and read what sort of things they'lll be facing and bring counters to those counters. The PvP plays super differently that way. It's the best PvP in any MMO. It's a very subtle dance of counters, backlines/frontlines/midlines, split teams, spike and pressure. It's a lil' like soccer in that guild matches can go for like 20 minutes without dying but there's a lot of going on and a lot of people working hard in tandem to not make mistakes when that's happening and it feels pretty good.

There's like a level 20 cap because level isn't supposed to mean anything. It's all about the skills you bring. You change builds for basically everything you do (for some examples, http://www.gwpvx.com/PvX_wiki). I'm not gonna lie. Trying new builds is like 50% of the fun of Guild Wars. I've got a level 20 character in every class.

The game is highly instanced. The game doesn't have servers in the sense that World of Warcraft does. It secretly transfers people between servers as necessary and makes it look like there's only one server and everyone can play with each other no matter where they are in the world.

The instancing also lets the game tell a story. In a lot of ways Guild Wars is a single player game. Each game tells a story. If I'm introducin people to the game, I take them through the main plot. That can be like 20-40 hours depending on which game. It usually takes less than half that time to get to the level cap. After that are a few "elite" dungeons that you can do. Grinding only happens for aesthetic things that don't matter (like titles or armours that may or may not look better than what you got).

It seems bizarre, even now, but basically people end up playing it just because it is fun to play, rather than chasing stats. The game doesn't make you chase some stat carrot and fill your time with repetitive tasks. It doesn't want your monthly fee. It wants you to buy it, play it, have a good time, and if you're done then it sleeps happily and doesn't get clingy about it.

Also the game looks good. And you have choice in how you look. All of these armour sets have the same stats (though not the same price) at level 20: images of warrior armour sets. Plus you can mix and match pieces and dye them however you like and there's a bunch of other pieces you can throw in (lava gloves or blindfolds or whatever). So you have a lot of room in expressing yourself. The game is about looking good and having fun. It's not about stats. Which I think doesn't really come across at first in the game. In a lot of ways, the game is an exploration of ways to bends the MMO genre (like why does character progression have to be D&D based in MMOs?) and that sort of thing isn't interesting or doesn't make sense unless you're already quite familiar with MMOs (it also helps if you are super tired of them).

Edit: Yes, Noctis, the monsters will run from AoEs. =P But you can stop them from moving or do a billion other things because the world is bigger than raining fire from the sky.

Edit: Also the fights are a bit different. They're usually 8 players/NPCs against mobs of monsters. There's no aggro management for the players, so basically you have a couple healers and then everyone else is just DPS or some kind DPS/utility (what you utility you need probably depends on the map). So I would say that fights don't feel as formulaic as they felt for me in World of Warcraft.

This post has been edited by StyxNStones: 10 February 2012 - 01:01 PM


#93
User is offline   Scyth 

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http://www.arena.net...-world-vs-world

I'm losing it. I must play. This is exactly what I've always wanted from PvP. I literally don't think I could describe what I want any better than this.

#94
User is offline   Nessah 

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Bar brawl + Asacalon at night looks really nice. =3

#95
User is offline   Blueberry 

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https://beta.guildwars2.com/

The beta signup is only open for 48 hours.

#96
User is offline   StyxNStones 

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View PostBlueberry, on 22 February 2012 - 06:34 PM, said:

https://beta.guildwars2.com/

The beta signup is only open for 48 hours.

Already signed up! Good luck to everyone who signed up (that I know! Boo to the rest!).

#97
User is offline   Paradise 

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View PostStyxNStones, on 10 February 2012 - 12:46 PM, said:

World of Warcraft, like most MMOs and even the MUDs that came before it, are based on a sort of D&D mentality. Like you level and get more power. Guild Wars is based on Magic the Gathering. The idea is that you have access to hundreds of skills (cards) and the strategy is building a 8 skill build (deck) and pitting that against opponents. Like there's a class called the mesmer. Within its list of hundreds of skills, it can counter everything you do. It punishes people for casting, attacking, moving, not moving, not casting, not attacking, for having mana, for not having mana. It just counters. But it can't do it all at once and in PvP a lot of that is reading the metagame and then using what you got. All the while everyone else has to read the meta and read what sort of things they'lll be facing and bring counters to those counters. The PvP plays super differently that way. It's the best PvP in any MMO. It's a very subtle dance of counters, backlines/frontlines/midlines, split teams, spike and pressure. It's a lil' like soccer in that guild matches can go for like 20 minutes without dying but there's a lot of going on and a lot of people working hard in tandem to not make mistakes when that's happening and it feels pretty good.

There's like a level 20 cap because level isn't supposed to mean anything. It's all about the skills you bring. You change builds for basically everything you do (for some examples, http://www.gwpvx.com/PvX_wiki). I'm not gonna lie. Trying new builds is like 50% of the fun of Guild Wars. I've got a level 20 character in every class.

The game is highly instanced. The game doesn't have servers in the sense that World of Warcraft does. It secretly transfers people between servers as necessary and makes it look like there's only one server and everyone can play with each other no matter where they are in the world.

The instancing also lets the game tell a story. In a lot of ways Guild Wars is a single player game. Each game tells a story. If I'm introducin people to the game, I take them through the main plot. That can be like 20-40 hours depending on which game. It usually takes less than half that time to get to the level cap. After that are a few "elite" dungeons that you can do. Grinding only happens for aesthetic things that don't matter (like titles or armours that may or may not look better than what you got).

It seems bizarre, even now, but basically people end up playing it just because it is fun to play, rather than chasing stats. The game doesn't make you chase some stat carrot and fill your time with repetitive tasks. It doesn't want your monthly fee. It wants you to buy it, play it, have a good time, and if you're done then it sleeps happily and doesn't get clingy about it.

Also the game looks good. And you have choice in how you look. All of these armour sets have the same stats (though not the same price) at level 20: images of warrior armour sets. Plus you can mix and match pieces and dye them however you like and there's a bunch of other pieces you can throw in (lava gloves or blindfolds or whatever). So you have a lot of room in expressing yourself. The game is about looking good and having fun. It's not about stats. Which I think doesn't really come across at first in the game. In a lot of ways, the game is an exploration of ways to bends the MMO genre (like why does character progression have to be D&D based in MMOs?) and that sort of thing isn't interesting or doesn't make sense unless you're already quite familiar with MMOs (it also helps if you are super tired of them).

Edit: Yes, Noctis, the monsters will run from AoEs. =P But you can stop them from moving or do a billion other things because the world is bigger than raining fire from the sky.

Edit: Also the fights are a bit different. They're usually 8 players/NPCs against mobs of monsters. There's no aggro management for the players, so basically you have a couple healers and then everyone else is just DPS or some kind DPS/utility (what you utility you need probably depends on the map). So I would say that fights don't feel as formulaic as they felt for me in World of Warcraft.

thank you for all the detail, seems too loosey goosey for my taste

im more of a stat horder end game pvp camper when it comes to mmos and this doesnt seem to towards that

i also like being a class with a set role and range of abilities i think id punch myself in the face if ihad to change myself for different situations

This post has been edited by Paradise: 22 February 2012 - 10:10 PM


#98
User is offline   Society-Q 

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All signed up!

#99
User is offline   Nessah 

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Signed up, let's see how it goes.

#100
User is offline   Blueberry 

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Traits Calculator: http://www.gw2tools.com/

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