Channel S5: S4Source Event! Make it Your S4! - Channel S5

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S4Source Event! Make it Your S4!

#1
User is offline   .Trace 

  • Bindan
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Hey there fellow S5 members. I decided to host an event regarding S4League. The event is called Make it Your S4. The title should be enough to understand what this event is about. Anything goes, from weapons and costumes to new modes or even In-Game additions for S4League. Screenshot or concept art is not required but its a plus. The deadline is set for May 20th. Prizes will be handed out on the 31st of May.

Grand prize winners (2) will receive a custom title and rank

Runner-ups (3) will get either or.

#2
User is offline   UnemployedNinja 

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View PostTraceTheTroll, on Apr 25 2009, 05:34 AM, said:

The winner will receive a delicious, chocolate E-Cookie.
That is some prize! /sarcasm

#3
User is offline   Reiki 

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We'll provide prizes for you due to the site.

Grand prize winners (3) will receive a custom title and rank

Runner-ups (5) will get either or.

All entries need to be well thought out and be original! We'll be checking. Show us what you got, SHOW ME YOUR S4!

#4
User is offline   Encodex 

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Race Track Mode:
- New Maps Involved
- Can be played in S4 weapons mode or Melee mode as usual
- Room can have a maximum of 12 players and minumum of 4 there is no intrusion
- Choose between passive or all skills mode
- Optional: New weapon - Boomerang( Throwing-Melee ) used to throw at a untagged teamate

so you can tag them.

The Rules:
1. The First player of each team starts on the starting line, a Fumbi is placed in between them.
2. Two electric gates are put in front of each of the second, third and so on players
- This is to prevent teammates of moving on ahead without you and to reset the Fumbi if they

do try to move on ahead.
3. Second, third and so on, players are placed in between the starting and finishing lines.
- Second, third and so on players can not move till they are tagged by the previous player.
- To tag a player you must jump on their heads, or if the boomerang is implemented, you

simply have to throw it at them.
4. The Fumbi is always reset to the center of the starting line.
5. To win you must get your whole team passed the finish line. A unbreakable wall is placed at the

end of the finish line, you can hide their whil you wait for your team mates to make it there.
- Behind the wall there is also a goal place for the Fumbi.

Scoring:
2 points for getting the Fumbi
10 points for scoring witht the Fumbi
5 points for assisting witht the Fumbi
2 points for killing a person
2 points heal
4 points for killing a person attacking the Fumbi carrier
20 points for getting the whole team passed the finish line

CONCEPT DRAWINGS AND MORE INFO TO COME...

#5
User is offline   Reiki 

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Looking forward to see more! This sounds real good!

#6
User is offline   aXygnus 

  • Gib KR pl0x
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Wow... now that's original lol...

EDIT: Can we have more than one idea?

#7
User is offline   Reiki 

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Hm, I don't mind, but it's up to Trace. However, if you make more entries, I'd suggest to Trace to only grade the best (in his opinion) of a person's entry.

#8
User is offline   aXygnus 

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Ok, I see. Meanwhile, I have made a mode, which can be filled up later.

Warzone mode (New maps): Two teams, with 10 players each. Every player start on their spawn, much like in TD matches. However, when the team gets out of the spawn, they end up in a field, where everything happens. This field is filled with traps off all sorts, from mines to holes. The objective is to kill the whole enemy team (when doing so, the round would end), while not getting killed in the process. There being three rounds of 10 mins each (totalling up to a max of 30 mins), the team that wins 2 of those rounds automatically wins the match. If, however, neither of the teams succeds cleaning up the opposite side, the round is decided via points, which means the team with the most points wins the round. Also, the points are accumulable, therefore, the points that count in the second half are the total from the first and second half. Same goes for the third half, which is the total of all the points.

#9
User is offline   Reiki 

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That's pretty cool. Any specific map designs you'd like to share. Visual aides make me smile!

#10
User is offline   .Trace 

  • Bindan
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You can have more than one entries but only one will be graded.

#11
User is offline   aXygnus 

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I'm working on them. Plus, it requires a new system in that mode, otherwise, it'd make sniping behind walls a bit... broken. Which would be the only thing that could be seen on it.

#12
User is offline   Encodex 

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Maze mode
- Involves New Map
- Max 12 players in room
- Any Skills
- Can be played in S4 weapons mode or Sword mode

Rules

1. Teams start on the opposite ends of a maze.
- A Fumbi goalpost is placed on the teams spawn area
2. A Fumbi is placed in the middle of the maze
3. The maze is a SHIFTING MAZE so walls will collapse and reform in different directions every 30 sec.
- When the walls collapse new walls will form instantaneously so you will see a glimpse of the Fumbi's general direction.
- The walls are UNBREAKABLE

MORE INFO TO COME

#13
User is offline   Neko.Mimi 

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I'll design...clothes.

>_>

#14
User is offline   UnemployedNinja 

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Mode: Assault

  • Cargo train with 4-6 (I'm not sure yet) flat bed cars
  • All weapons and skills allowed
  • Sword only and S4 modes allowed
  • Max players: 12 (though 16 would be better)


How it goes:

Two teams are placed on a moving cargo train traveling through a never ending tunnel with one at the back of the train and the other at the front. The team starting in the back has to move to the front of the train and destroy the reactor that is on the front of the train. The other team starting in the front has to defend the reactor at all costs.

Details:

Alpha is defending. Beta is attacking.

Players can also climb on top of the cargo to traverse the map. Some can achieve this by jumping on small stacks of cargo then jumping onto higher stacks of cargo. Others can achieve this by using Flying and Anchoring. Cargo is NOT destructible.

Some of the train cars will have tons of cargo aboard which will be placed strategically to form a maze. Other train cars will have less cargo aboard and be more open.

Spawn point for the defending team (Alpha) will be inside the train but they have to go through two rooms to get outside. One being the engine room, the second being the control room. Once in the control room there will be two doors on the far left and right with electric fences. The reactor is in the middle, sticking 10 feet outwards, outside of the train.

Spawn point for the attacking team (Beta) will be on the last car of the train with a large electric fence stretching across the car and a wall of cargo in front of it with a passageway to the left. There is a small stack of cargo at the wall in front of the spawn point where players can jump on it to get the top of the cargo.

Reactor's HP will be 1,000.

Players will die if they jump off or are knocked off (by melee weapons) the train and land on the tracks.

The game will consist of one round.

Time limit is 20 minutes no matter how big or small the game is.

If the reactor is not destroyed by Beta within that time limit, Alpha team wins.

Concepts:

What I had in mind for the reactor to look like.

http://i40.tinypic.com/2cyk7pi.jpg


Concept of the map in an upcoming post!

#15
User is offline   RagingBunny 

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Obstacle Race (+15% Exp & Pen)
Goal: To get to the end and jump into the fumbi goal to win.

- New map with LOTS of object to break.
- All weapon allow, All skill allow except anchor.
- Max Player: 10 and less.

The works:
Spawn - Both team will spawn side by side each other: Alpha Beta Alpha Beta etc. With a 5 second invincibility.

Death - (Knock out) You don't die when you reach 0 health, you get stun for a set period of time (3-4 Seconds.) And you also lose 50 SP.

1st Map - Consists of a very long strip of land with pre-broken objects that will spawn ahead randomly as you run.
Half way through there will be a big giant block (Like the one in highway only bigger) that will require many people to break down. Near the end there will be a huge pit follow by a long stair. The map will also be dotted with floating area (Like the one in practice the third room) that you can jump onto with double jumps or triple jumps, or climb up by jumping on various obstacles. + Along the way there will be hurdles (Electric Fence) that you will have to jump over and if you touch the fence you get stun for 1 - 1.5 second.

FYI along the way there will be sentries and nells dotted on the map that will target both team.

Giant Block - 3,000 HP
Sentries & Nell - 200 HP
Obstacles - 100 HP

The obstacle that spawn will resemble the ones you had to break down with SMG in practice. And or various boxes you encounter throughout the other map. Mostly Old School Breakables.

*****To be Added******
****Pics Soon To be Added?****

#16
User is offline   Encodex 

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I like the obstacle race better than all my ideas put together... Ima have to get another idea now....

#17
User is offline   .Trace 

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Nice ideas so far, keep them coming.

#18
User is offline   RagingBunny 

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View PostEncodex, on May 1 2009, 04:55 AM, said:

I like the obstacle race better than all my ideas put together... Ima have to get another idea now....


Really? I'm glad :D
I thought about it and asked myself WOULD I PLAY THIS?

#19
User is offline   Encodex 

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noo anchor allowed.. nuhhhhhhh!!... Well I can see why.. but why?.... O well id love this mode if it came true, but it wont come to EUS4 first...

#20
User is offline   RagingBunny 

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You could just anchor over. >_>

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