Channel S5: The Truth about most Modern Video Games - Channel S5

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The Truth about most Modern Video Games

#1
User is offline   SlayeZ 

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Great Video.




Think back, it's sooo true!

This post has been edited by SlayeZ: 29 January 2012 - 10:46 PM


#2
User is offline   Evaunit 

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I agree, most recent games are dumbed down so much, like I can't figure out how to play the game...

Why I'm not interested in most games these days<

#3
User is offline   Hollowz 

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lol the castlevania one was pretty good too.

#4
User is offline   Rei 

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Megaman X is my childhood :D

This post has been edited by Rei: 30 January 2012 - 03:38 AM


#5
User is offline   JinNJuice 

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Imagine the Metroid series. Was kinda more frustrating, but same concept as the Megaman series.

#6
User is offline   Paradise 

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i dont really think its valid comparing how much help gamers had then compared to now... i mean obviously you dont need a tutorial for a 2d game as simple ass that. but log on a massive game with a 3d environment and nothing telling you where to go is jsut annoying for me.

like if you take SWTOR for example, the main reason its great to me is because im never fking confused like every other mmo, the objectives are clear they mark on the map where to go ect ect. Especially since my main motive is pvp not pve i really dont care to figure stuff out. Most games now are online and i think seein the stuff people do to beat you is more than enough to make up for anything lost

#7
User is offline   JinNJuice 

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Well... MMOs (especially MMORPGs) are on a different class. They were made to be very complex and full of varieties and customizations. Of course those need some explaining. Some other games that are also 3D don't really need that much explaining. Take for example, Devil May Cry. (maybe a bad example) You are someone that can run, jump, shoot, and slash. Simple and obvious. Sure, they explained the controls in pictures and words for a bit, but they also made you test out the controls for a few levels.

#8
User is offline   SlayeZ 

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^also in devil may cry when you want to buy a new skill, they let you try it, see if you can pull it off, see if it's useful to YOUR style before you purchase it (genius thing)


I've been playing bayonetta (successor to DMC and Viewtiful Joe, sooo many references <3333333333333333333333333333333)

and they explain how to do some things, but leave that other layer for you to figure it out yourself. They tell you the gimmicks of the game (witch Time, which is like slowmo after you dodge) and how to use new powers as you get them, but how you use those things in combat is purely up to you.


not to mention awesome setpieces 8DDDD There are also times when I had to figure out what I had to do myself, and when I did it felt better...like they don't TEACH you how to launch an enemy...you just do it...and wonder how you do it...and try things out.


Same with the variety of weapons you get, theres this Fire and Lightning gauntlet you get in bayonetta, and I was like EUAYFVGAGF HOW2SWITCHMODE? then i figured it out by trying :D However there were no instructions how... >.>

The skills and weapon you can buy in bayonetta is varied enough that you can craft yourself to be any kind of fighter...Hell they even give you a katana and the choice of buying the stinger move (called stilletos in this one) so you can combo like Vergil using Yamato from DMC3SE!



And I'm not saying that getting directions or anything is bad, i usually read the instruction manual regardless, its just that There's no need to tell the player SIMPLE things as "press A to jump, B to attack...' YEAH I CAN SEE THAT. advanced things should be told somewhere, be it in the menu or once during gameplay, because...it's advanced! Like the Gauntlet example, I wish there was a note somewhere in the weapon description or something, DO A 360 SPIN + X/Y TO SWITCH ELEMENTS...yeah no one would sit there using every move the gauntlet has just to find out how to swap elements...except me ;C

This post has been edited by SlayeZ: 30 January 2012 - 02:52 PM


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