^also in devil may cry when you want to buy a new skill, they let you try it, see if you can pull it off, see if it's useful to YOUR style before you purchase it (genius thing)
I've been playing bayonetta (successor to DMC and Viewtiful Joe, sooo many references <3333333333333333333333333333333)
and they explain how to do some things, but leave that other layer for you to figure it out yourself. They tell you the gimmicks of the game (witch Time, which is like slowmo after you dodge) and how to use new powers as you get them, but how you use those things in combat is purely up to you.
not to mention awesome setpieces 8DDDD There are also times when I had to figure out what I had to do myself, and when I did it felt better...like they don't TEACH you how to launch an enemy...you just do it...and wonder how you do it...and try things out.
Same with the variety of weapons you get, theres this Fire and Lightning gauntlet you get in bayonetta, and I was like EUAYFVGAGF HOW2SWITCHMODE? then i figured it out by trying :D However there were no instructions how... >.>
The skills and weapon you can buy in bayonetta is varied enough that you can craft yourself to be any kind of fighter...Hell they even give you a katana and the choice of buying the stinger move (called stilletos in this one) so you can combo like Vergil using Yamato from DMC3SE!
And I'm not saying that getting directions or anything is bad, i usually read the instruction manual regardless, its just that There's no need to tell the player SIMPLE things as "press A to jump, B to attack...' YEAH I CAN SEE THAT. advanced things should be told somewhere, be it in the menu or once during gameplay, because...it's advanced! Like the Gauntlet example, I wish there was a note somewhere in the weapon description or something, DO A 360 SPIN + X/Y TO SWITCH ELEMENTS...yeah no one would sit there using every move the gauntlet has just to find out how to swap elements...except me ;C
This post has been edited by SlayeZ: 30 January 2012 - 02:52 PM