The History of S4 League
2050
Under the sanction of UN, governments of powerful nations secretly create war simulation systems called Net-Sphere to determine the virtual outcome of wars without actually going to war. It is considered a humane and relatively inexpensive way to settle international disputes: to reach the results of war without the actual bloodshed. 2051 The Vatican sends a secure message acknowledging Net-Sphere as the solution for peace on Earth.
2052
The IMF fully supports the decisions of the UN based on the outcome of the simulations. Exchange rates and trade deficits are manipulated to mirror the impact of the simulation in real life. Economic implications from the simulated wars are now very real. 2054 After losing a war to a rogue state, China questions the validity of the results and refuses to comply. The results of Net-Sphere simulated wars can no longer be upheld. Net-Sphere is shut down.
2056
A group of hackers discovers the backup codes for Net-Sphere. Pirate servers of Net-Sphere spread like wildfire all over the world. Smaller nations, discovering their recent economic downturn was the result of the simulated war, fall into turmoil and riots. Net-Sphere clones are shut down and operators are prosecuted. Citizens long to taste the thrill of virtual battle again. 2057 An opportunistic corporation buys the rights to Net-Sphere and alters the code to make it into a legitimate e-sport. They tone down the violence and introduce Touch Down mode. An e-sports league is organized in South Korea. The popularity of the game grows rapidly.
2058
European S4 League is formed.
2059
S4 League US server encompassing remaining territories is scheduled to launch.
So where does that leave us? That is where WE start. Here we will create the online and offline world of S4.
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